//MapEditNH Ver.1.98 *.map -> C sourse Convert.
#define	MapSizeX_simple_room	9
#define	MapSizeY_simple_room	9

const u16	simple_room_OutRangeCell[4]={
0x0000,0x0000,0x0000,0x0000,
};

const u16	simple_room_MapData[MapSizeX_simple_room*MapSizeY_simple_room]={
0x0055,0x0022,0x0022,0x0007,0x0022,0x0022,0x0007,0x0022,0x0022,
0x0055,0x0021,0x0021,0x0021,0x0021,0x0087,0x0021,0x0087,0x0021,
0x0055,0x0032,0x0032,0x0032,0x0032,0x0092,0x0032,0x0092,0x0032,
0x0032,0x0032,0x0032,0x0032,0x002d,0x002e,0x002e,0x002e,0x002f,
0x0032,0x0032,0x0032,0x009e,0x0035,0x0087,0x0036,0x0087,0x0037,
0x0032,0x0032,0x0032,0x009e,0x008f,0x0092,0x0096,0x0092,0x008f,
0x0032,0x0032,0x0032,0x009e,0x009e,0x009e,0x009e,0x009e,0x009e,
0x0008,0x0032,0x0032,0x0032,0x0032,0x0032,0x0032,0x0032,0x0008,
0x0010,0x0032,0x0032,0x0032,0x0067,0x0067,0x0032,0x0032,0x0010,
};

const MapScreenData	simple_room_map_data =
{
	MapSizeX_simple_room,
	MapSizeY_simple_room,
	simple_room_OutRangeCell,
	simple_room_MapData,
	&field_char_data
};
